Bad Luck Black Cat: Major Production begins...

Week 1 Summary (August 9th - 13th)

The year is 2021. The day is Friday the 13th. The Australian Capital Territory has entered its first day of lockdown in a year. In the midst of chaos and turmoil, a lotus rises from the mud. The production of Bad Luck Black Cat begins...

Hello! I'm Luke, a second year student at The Academy of Interactive Entertainment going into our final Major Production assessment. For this assessment I have chosen to work with 7 other students on a farming game known as Bad Luck Black Cat. The brainchild of Hannah, one of our artists, Bad Luck Black Cat is a cutesy farming game that our ragtag team, The Grimalkins, are going to develop over the course of the next 15 weeks (developer commentary and game trailer included). 

These projects, as prototypes & ideas, have already seen a month of development in our previous Proof of Concept unit, but other than skeletal game ideas and brief pitch videos we are basically starting from scratch. In the last 2 days, we have organised our team (in cooperation with the few dozen other students), set up all of our project management & documentation stuff and are ready to begin shaping & developing this idea. It's not much right now, but next week I'll have much more to report on!

Here's the original pitch video if you're curious. You'll notice myself and Rowan, this project's other designer, replaced by two other designers, Jaelyn and Rhys, in this pitch video, as we were working on different prototypes during the Proof of Concept stage.

See you in the next update!

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